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Learning Experience Design Reading List
The NIIT learning experience design team has put together a list of our favorite readings. If you have suggestions for other things we should include, Read More →
The NIIT learning experience design team has put together a list of our favorite readings. If you have suggestions for other things we should include, Read More →
Unity 3D is an industrial strength game development engine that lets us create and deploy high end games and simulations. Unity was designed with a Read More →
If you gave a prize for the most intuitively appealing idea in education, it would probably go to the theory of “learning styles.” The gist Read More →
Training, as we think of it, involves decision-making. We design training for a particular job role by delineating the set of decision-making contexts—tasks—that make up the Read More →
John Dewey is arguably the greatest philosopher of education the world has seen. Unfortunately, for most of us, his stilted, formal prose causes unpleasant flashbacks Read More →
To process my grief over the imminent end of the season, I’ve been reflecting on baseball’s lessons for instructional designers. (Stick with me.) Baseball—distinctively among major American Read More →
This is a really interesting documentation of “when customer service goes wrong.” We’ve done a lot of work with call centers (not, I should underline, Read More →
It seems everyone is never totally happy with their development tools. Be they off-the-shelf (e.g., Lectora, Storyline, et al) or custom. Off-the-shelf is expensive and Read More →
This looks very interesting and promising. While positioned as an educational toy for children, it’s relatively easy to imagine applications in a corporate world (e.g., Read More →
Eric Mazur is a physics professor at Harvard whose energetic, charismatic style has made him a popular teacher for decades. A few years ago, Mazur suddenly renounced his typical Read More →