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How People Learn
The Intelligent Design Series || Part 01 Making correct predictions in pursuit of a goal is a pretty good definition of “intelligence”. Steven Pinker Mistakes Read More →
The Intelligent Design Series || Part 01 Making correct predictions in pursuit of a goal is a pretty good definition of “intelligence”. Steven Pinker Mistakes Read More →
One of the talks I give regularly is a rant about various bad ideas in learning that I don’t like. I initially started doing this Read More →
IBM recently teamed up with Adobe to offer a free course on aesthetic design on the IBM SkillsBuilder platform. As a fan of design, IBM, Read More →
The NIIT learning experience design team has put together a list of our favorite readings. If you have suggestions for other things we should include, Read More →
Unity 3D is an industrial strength game development engine that lets us create and deploy high end games and simulations. Unity was designed with a Read More →
If you gave a prize for the most intuitively appealing idea in education, it would probably go to the theory of “learning styles.” The gist Read More →
Training, as we think of it, involves decision-making. We design training for a particular job role by delineating the set of decision-making contexts—tasks—that make up the Read More →
In my last post, I talked about the most common challenge to the theory of failure-driven learning. In this post, I want to address another frequent challenge, Read More →
The heart of our pedagogical approach is the theory of “failure-driven learning,” which says, in a nutshell, that learning happens only when the world does something different Read More →
John Dewey is arguably the greatest philosopher of education the world has seen. Unfortunately, for most of us, his stilted, formal prose causes unpleasant flashbacks Read More →