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Why GameWorks by NIIT Standardized on Unity 3D
Unity 3D is an industrial strength game development engine that lets us create and deploy high end games and simulations. Unity was designed with a Read More →
Unity 3D is an industrial strength game development engine that lets us create and deploy high end games and simulations. Unity was designed with a Read More →
If you gave a prize for the most intuitively appealing idea in education, it would probably go to the theory of “learning styles.” The gist Read More →
Training, as we think of it, involves decision-making. We design training for a particular job role by delineating the set of decision-making contexts—tasks—that make up the Read More →
In my last post, I talked about the most common challenge to the theory of failure-driven learning. In this post, I want to address another frequent challenge, Read More →
The heart of our pedagogical approach is the theory of “failure-driven learning,” which says, in a nutshell, that learning happens only when the world does something different Read More →
John Dewey is arguably the greatest philosopher of education the world has seen. Unfortunately, for most of us, his stilted, formal prose causes unpleasant flashbacks Read More →
A recent New York Times Magazine article (“Why Flunking Exams is Actually a Good Thing,” Sep. 4, 2014) describes a fascinating line of research by Read More →
These days, in learning, it’s cool to be gamey. So, not surprisingly, there’s a lot of hype. And a lot of bad educational games. To get past Read More →
To process my grief over the imminent end of the season, I’ve been reflecting on baseball’s lessons for instructional designers. (Stick with me.) Baseball—distinctively among major American Read More →
This is a really interesting documentation of “when customer service goes wrong.” We’ve done a lot of work with call centers (not, I should underline, Read More →